Nunn, Understanding Chess Middlegames

Nunn, Understanding Chess Middlegames
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The three-times World Chess Solving Champion distils the most useful middlegame concepts and... mehr
Produktinformationen "Nunn, Understanding Chess Middlegames"
The three-times World Chess Solving Champion distils the most useful middlegame concepts and knowledge into 100 lessons that everyone can understand.

Following on from his successful Understanding Chess Endgames, John Nunn turns his attention to the middlegame - the phase of the chess battle where most games are decided, yet the one that has received the least systematic treatment from chess writers. With the outstanding clarity for which he is famous, Nunn breaks down complex problems into bite-sized pieces.

In the case of attacking play, we are shown how to decide where to attack, and the specific methods that can be used to pursue the enemy king. Positional play is described in terms of the major structural issues, and how the pieces work around and with the pawns. Nunn explains how to assess when certain pieces are better than others, and how we can make use of this understanding at the board. Readers will never be short of a plan, whatever type of position arises.

Each lesson features two inspiring examples from modern chess, annotated honestly and with a keen focus on the main instructive points. Both sides' ideas are emphasized, so we get a clear picture of the ways to disrupt typical plans as well as how to form them.

Dr John Nunn is one of the best-respected figures in world chess. He was among the world's leading grandmasters for nearly twenty years, winning four gold medals in chess Olympiads and finishing sixth overall in the World Cup in 1989. He is a much-acclaimed writer, whose works have won 'Book of the Year' awards in several countries. In 2004, 2007 and 2010, Nunn was crowned World Chess Solving Champion, ahead of many former champions.


Contents

Symbols

Introduction

Myths of the Middlegame

Interconnectedness

Material Imbalances
1) Advantage of the Exchange
2) Rook vs Two Minor Pieces
3) Piece for Three Pawns
4) Queen vs Rook and Minor Piece
5) Queen vs Two Rooks
6) Queen vs Three Minor Pieces
7) Queen vs Two Minor Pieces
8) Playing with an Extra Pawn
9) Playing with a Pawn Less
10) Bishop vs Knight (1)
11) Bishop vs Knight (2)
12) The Two Bishops

Strategy
13) Creating a Plan
14) When You Can't Think of a Plan
15) Central Pawns
16) Improving Piece Position
17) Space Advantage
18) Manoeuvring
19) Liquidating to an Endgame
20) Using the Whole Board
21) The Minority Attack
22) Inferior Positions

Activity
23) The Curse of Passivity
24) The Initiative
25) Open Files
26) The Seventh Rank
27) Outposts
28) The Dominant Knight
29) Misplaced Piece
30) Good and Bad Bishops
31) When a Bad Bishop is Good
32) Opening Lines
33) Positional Pawn Sacrifices
34) Liberating Moves
35) Positional Exchange Sacrifices
36) Other Positional Sacrifices

Attacking Play
37) King in the Centre
38) The Bxh7+ Sacrifice (1)
39) The Bxh7+ Sacrifice (2)
40) Disaster on g7
41) The Bxh6 Sacrifice
42) The Weak f7-Square
43) The Nd5 Sacrifice in the Sicilian
44) The Bxe6 Sacrifice in the Sicilian
45) The Nf5 Sacrifice in the Sicilian
46) ...Rxc3 in the Sicilian
47) Castling on Opposite Sides
48) The Rook-Lift
49) Advancing Pawns against the Enemy King
50) Bringing up the Reserves
51) Excluding Defensive Pieces
52) Opening Files against the King
53) Attack against the Fianchetto
54) The Deadly Long Diagonal
55) Marginal Sacrifices
56) Breakthrough to the King
57) The All-Out Attack
58) Surprise Moves

Defensive Play
59) The Risks of Attacking
60) Exchanging Attacking Pieces
61) Avoiding Weaknesses
62) The Defensive Sacrifice
63) Coolness under Fire
64) Running with the King
65) Counter-Attack
66) Don't Panic!

Pawn-Structure
67) Isolated Pawns
68) The IQP
69) Hanging Pawns
70) Doubled Pawns
71) Two Bishops vs Doubled Pawns
72) Backward Pawns
73) Pawn-Islands
74) Weak Colour Complex
75) The Central Passed Pawn
76) Queenside and Kingside Majorities
77) Pawn Breakthrough
78) Pawn-Chains
79) Pawn-Chains and Space Advantages
80) Sacrificial Demolition of Pawn-Chains

Typical Central Pawn-Formations
81) The Open Centre
82) The Open e-File Centre
83) Closed Ruy Lopez Structure
84) French Winawer Structure
85) Sicilian Scheveningen Structure
86) Sicilian Najdorf Structure
87) Caro-Kann Structure
88) Sämisch King's Indian Structure
89) Benoni Structure

Typical Mistakes
90) Falling into Traps
91) Underestimating an Attack
92) Overestimating an Attack
93) Missing a Tactical Defence
94) Overvaluing a Material Advantage
95) Overvaluing the Two Bishops
96) Automatically Accepting Sacrifices
97) Lack of Alertness
98) Allowing a Swindle
99) Losing the Thread
100) Giving Up

Index of Games
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