It is very important for the practical player to train his or her ability, understand when to... mehr
Produktinformationen "Dvoretsky, Analytical Manual"
It is very important for the practical player to train his or her ability, understand when to rely on intuition, rules of thumb and more general positional considerations, when to try to solve the problems by calculating variations to the end, and how to manage time to avoid time pressure. With these goals in mind, Dvoretsky's Analytical Manual delivers a lot of excellent, high quality training material and many exercises. The author discusses every problem from the perspective of the practical player, gives many general guidelines and investigates psychological aspects in depth.
This book takes its place next to the author's classic work on endings, Dvoretsky's Endgame Manual, as being one of the great chess books of the modern era, a book from which the serious student may take his or her knowledge and understanding of complex middlegame ideas to the next level.
Table of Contents
Foreword
Introduction
Signs, Symbols, and Abbreviations
Part I Immersion in the Position
Chapter 1 Combinative Fireworks
Chapter 2 Chess Botany - The Trunk
Chapter 3 Chess Botany - The Shrub
Chapter 4 Chess Botany - Variational Debris
Chapter 5 Irrational Complications
Chapter 6 Surprises in Calculating Variations
Chapter 7 More Surprises in Calculating Variations
Part 2 Analyzing the Endgame
Chapter 8 Two Computer Analyses
Chapter 9 Zwischenzugs in the Endgame
Chapter 10 Play like a Computer
Chapter 11 Challenging Studies
Chapter 12 Studies for Practical Player
Chapter 13 Playing Out Endgame Studies
Chapter 14 Two Endgames of Anatoly Karpov
Part 3 Games for Training Purposes
Chapter 15 First Steps as a Trainer
Chapter 16 Questions about a Game
Chapter 17 Castling on Opposite Sides
Chapter 18 A Training Polygon
Chapter 19 Open Warf are
Part 4 Practical Psychology
Chapter 20 Should He Have Sacrificed
Chapter 21 An Invitation to Analysis
Chapter 22 Chaos on Board
Chapter 23 Snatch a Pawn or Attack
Chapter 24 A Battle of Opposites
Chapter 25 At the Grandmaster Level
Chapter 26 Experience versus Youth
Part 5 Lasker the Great
Chapter 27 How to Playa Pawn Down
Chapter 28 Immersion in a Classic
Chapter 29 Justified Greed
Chapter 30 Unjustified Greed
Chapter 31 Winning by Losing
Chapter 32 The Battle of Heavy Pieces
Chapter 33 A Historical Serial
Index of Games and Fragments
Index of Studies
This book takes its place next to the author's classic work on endings, Dvoretsky's Endgame Manual, as being one of the great chess books of the modern era, a book from which the serious student may take his or her knowledge and understanding of complex middlegame ideas to the next level.
Table of Contents
Foreword
Introduction
Signs, Symbols, and Abbreviations
Part I Immersion in the Position
Chapter 1 Combinative Fireworks
Chapter 2 Chess Botany - The Trunk
Chapter 3 Chess Botany - The Shrub
Chapter 4 Chess Botany - Variational Debris
Chapter 5 Irrational Complications
Chapter 6 Surprises in Calculating Variations
Chapter 7 More Surprises in Calculating Variations
Part 2 Analyzing the Endgame
Chapter 8 Two Computer Analyses
Chapter 9 Zwischenzugs in the Endgame
Chapter 10 Play like a Computer
Chapter 11 Challenging Studies
Chapter 12 Studies for Practical Player
Chapter 13 Playing Out Endgame Studies
Chapter 14 Two Endgames of Anatoly Karpov
Part 3 Games for Training Purposes
Chapter 15 First Steps as a Trainer
Chapter 16 Questions about a Game
Chapter 17 Castling on Opposite Sides
Chapter 18 A Training Polygon
Chapter 19 Open Warf are
Part 4 Practical Psychology
Chapter 20 Should He Have Sacrificed
Chapter 21 An Invitation to Analysis
Chapter 22 Chaos on Board
Chapter 23 Snatch a Pawn or Attack
Chapter 24 A Battle of Opposites
Chapter 25 At the Grandmaster Level
Chapter 26 Experience versus Youth
Part 5 Lasker the Great
Chapter 27 How to Playa Pawn Down
Chapter 28 Immersion in a Classic
Chapter 29 Justified Greed
Chapter 30 Unjustified Greed
Chapter 31 Winning by Losing
Chapter 32 The Battle of Heavy Pieces
Chapter 33 A Historical Serial
Index of Games and Fragments
Index of Studies
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