In this major two-volume work, renowned endgame theoretician John Nunn teaches the skills that... mehr
Produktinformationen "Nunn, Nunn's Chess Endings Vol. 2"
In this major two-volume work, renowned endgame theoretician John Nunn teaches the skills that are most important to success in practical endgames.
Going beyond standard texts, Dr Nunn shows how to apply knowledge of standard endgames to find the right methods in tricky real-life practical situations - even when they differ greatly from the idealized forms given by traditional endgame manuals.
* Identifies new and important motifs which occur repeatedly in over-the-board play
* Tactical elements are heavily featured
* In many examples, previous analysis is corrected
* Focuses on endgames that are susceptible to concrete analysis
* Geared to the over-the-board player - no composed or artificial positions
* Ideas underlying analysis - however complex - are richly explained in words
Nunn shows that lack of familiarity with key ideas can cause important ideas and themes to be missed even by very strong players. We discover that a staggering amount of previously published endgame analysis is simply wrong, and that many of the standard guidelines are at best partially true.
This second volume focuses on rook endgames - the most common and important category of practical endgames. Nunn also covers endings with rooks and minor pieces, a wide and rich area of strategic endgame play that is universally recognized as vital for chess mastery, but nevertheless neglected in chess literature.
Dr John Nunn is one of the best-respected figures in world chess. He was among the world's leading grandmasters for nearly twenty years, winning four gold medals in chess Olympiads and finishing sixth overall in the World Cup in 1989. He is a much-acclaimed writer, whose works have won 'Book of the Year' awards in several countries. In both 2004 and 2007 Nunn was crowned World Chess Solving Champion, ahead of many former champions.
Contents
Conventions and Terminology
Introduction and Other Reading
8 Rook Endings
8.1 Introduction
8.2 Rook vs Pawns
8.2.1 Hesitation Checks
8.2.2 Rook vs Two Pawns
8.2.3 Rook vs Three Pawns
8.3 Rook and Pawns vs Pawns
8.3.1 King Activity
8.3.2 Rook Sacrifice
8.3.3 Stalemate
8.4 Rook and Pawns vs Rook and Pawns
8.4.1 Fifth-Rank Cut-Off
8.4.2 The Rook Switch
8.4.3 Common Error: Rook Behind Passed Pawn
8.4.4 Lasker Manoeuvre
8.4.5 Common Error: Checking Distance
8.4.6 Reciprocal Zugzwang
8.4.7 Liquidation to a Pawn Ending
8.4.8 Common Error: Promoting Too Soon
8.4.9 Stalemate
8.5 Rook and Pawn vs Rook
8.5.1 Centre Pawn
8.5.2 Bishop s Pawn
8.5.3 Knight s Pawn
8.5.4 Rook s Pawn
8.6 Rook and Two Pawns vs Rook
8.6.1 Introduction
8.6.2 Connected Pawns
8.6.2a Blockade
8.6.2b One Pawn is Too Far Advanced
8.6.2c Stalemate
8.6.3 Disconnected Pawns
8.6.3a a-Pawn + h-Pawn
8.6.3b f-Pawn + h-Pawn
8.6.3c Other Disconnected Pawns
8.6.4 Doubled Pawns
8.7 Rook and Pawn vs Rook and Pawn
8.7.1 The Defender s Pawn Gets in the Way
8.7.2 Pawns on the Same File
8.7.3 Pawns on Adjacent Files, Not Passed
8.7.4 Pawns on Adjacent Files, Passed
8.7.5 Pawns at Least Two Files Apart 8.7.6 Transformation to a Queen Ending
8.8 Rook and Two Pawns vs Rook and Pawn
8.8.1 No Passed Pawns
8.8.2 One Passed Pawn
8.8.2a The Attacker s Pawns are Connected
8.8.2b The Attacker s Pawns are Not Connected
8.8.3 All the Pawns are Passed
8.8.3a The Attacker s Pawns are Connected
8.8.3b The Attacker s Pawns are Not Connected
8.8.4 The Single Pawn has the Advantage
8.9 The Outside Passed Pawn
8.9.1 The Attacker s Rook is Behind the Pawn
8.9.2 The Attacker s Rook is to the Side of the Pawn
8.9.3 The Attacker s Rook is in Front of the Pawn
8.9.4 Other Cases
8.10 Both Sides have Connected Passed Pawns
8.11 Miscellaneous Tactical Ideas
8.11.1 Triangulation
8.11.2 Breakthrough
8.11.3 Perpetual Check
8.11.4 Mate
8.11.5 Positional Draw
8.12 Other Ideas in Rook Endings
8.13 Four-Rook Endings
9 Endings with Rooks and Minor Pieces
9.1 Introduction
9.2 Advantage of the Exchange
9.2.1 Rook and Pawn vs Knight and Pawn
9.2.2 More Pawns
9.2.3 The Knight has the Advantage
9.2.4 Rook and Pawn vs Bishop and Pawn
9.2.4a Pawns on the Same File
9.2.4b Pawns on Adjacent Files
9.2.4c Both Pawns Passed
9.2.5 More Pawns
9.2.6 The Bishop has the Advantage
Index of Players
Going beyond standard texts, Dr Nunn shows how to apply knowledge of standard endgames to find the right methods in tricky real-life practical situations - even when they differ greatly from the idealized forms given by traditional endgame manuals.
* Identifies new and important motifs which occur repeatedly in over-the-board play
* Tactical elements are heavily featured
* In many examples, previous analysis is corrected
* Focuses on endgames that are susceptible to concrete analysis
* Geared to the over-the-board player - no composed or artificial positions
* Ideas underlying analysis - however complex - are richly explained in words
Nunn shows that lack of familiarity with key ideas can cause important ideas and themes to be missed even by very strong players. We discover that a staggering amount of previously published endgame analysis is simply wrong, and that many of the standard guidelines are at best partially true.
This second volume focuses on rook endgames - the most common and important category of practical endgames. Nunn also covers endings with rooks and minor pieces, a wide and rich area of strategic endgame play that is universally recognized as vital for chess mastery, but nevertheless neglected in chess literature.
Dr John Nunn is one of the best-respected figures in world chess. He was among the world's leading grandmasters for nearly twenty years, winning four gold medals in chess Olympiads and finishing sixth overall in the World Cup in 1989. He is a much-acclaimed writer, whose works have won 'Book of the Year' awards in several countries. In both 2004 and 2007 Nunn was crowned World Chess Solving Champion, ahead of many former champions.
Contents
Conventions and Terminology
Introduction and Other Reading
8 Rook Endings
8.1 Introduction
8.2 Rook vs Pawns
8.2.1 Hesitation Checks
8.2.2 Rook vs Two Pawns
8.2.3 Rook vs Three Pawns
8.3 Rook and Pawns vs Pawns
8.3.1 King Activity
8.3.2 Rook Sacrifice
8.3.3 Stalemate
8.4 Rook and Pawns vs Rook and Pawns
8.4.1 Fifth-Rank Cut-Off
8.4.2 The Rook Switch
8.4.3 Common Error: Rook Behind Passed Pawn
8.4.4 Lasker Manoeuvre
8.4.5 Common Error: Checking Distance
8.4.6 Reciprocal Zugzwang
8.4.7 Liquidation to a Pawn Ending
8.4.8 Common Error: Promoting Too Soon
8.4.9 Stalemate
8.5 Rook and Pawn vs Rook
8.5.1 Centre Pawn
8.5.2 Bishop s Pawn
8.5.3 Knight s Pawn
8.5.4 Rook s Pawn
8.6 Rook and Two Pawns vs Rook
8.6.1 Introduction
8.6.2 Connected Pawns
8.6.2a Blockade
8.6.2b One Pawn is Too Far Advanced
8.6.2c Stalemate
8.6.3 Disconnected Pawns
8.6.3a a-Pawn + h-Pawn
8.6.3b f-Pawn + h-Pawn
8.6.3c Other Disconnected Pawns
8.6.4 Doubled Pawns
8.7 Rook and Pawn vs Rook and Pawn
8.7.1 The Defender s Pawn Gets in the Way
8.7.2 Pawns on the Same File
8.7.3 Pawns on Adjacent Files, Not Passed
8.7.4 Pawns on Adjacent Files, Passed
8.7.5 Pawns at Least Two Files Apart 8.7.6 Transformation to a Queen Ending
8.8 Rook and Two Pawns vs Rook and Pawn
8.8.1 No Passed Pawns
8.8.2 One Passed Pawn
8.8.2a The Attacker s Pawns are Connected
8.8.2b The Attacker s Pawns are Not Connected
8.8.3 All the Pawns are Passed
8.8.3a The Attacker s Pawns are Connected
8.8.3b The Attacker s Pawns are Not Connected
8.8.4 The Single Pawn has the Advantage
8.9 The Outside Passed Pawn
8.9.1 The Attacker s Rook is Behind the Pawn
8.9.2 The Attacker s Rook is to the Side of the Pawn
8.9.3 The Attacker s Rook is in Front of the Pawn
8.9.4 Other Cases
8.10 Both Sides have Connected Passed Pawns
8.11 Miscellaneous Tactical Ideas
8.11.1 Triangulation
8.11.2 Breakthrough
8.11.3 Perpetual Check
8.11.4 Mate
8.11.5 Positional Draw
8.12 Other Ideas in Rook Endings
8.13 Four-Rook Endings
9 Endings with Rooks and Minor Pieces
9.1 Introduction
9.2 Advantage of the Exchange
9.2.1 Rook and Pawn vs Knight and Pawn
9.2.2 More Pawns
9.2.3 The Knight has the Advantage
9.2.4 Rook and Pawn vs Bishop and Pawn
9.2.4a Pawns on the Same File
9.2.4b Pawns on Adjacent Files
9.2.4c Both Pawns Passed
9.2.5 More Pawns
9.2.6 The Bishop has the Advantage
Index of Players
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